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Home Download Module Status Changelog To Do List Screenshots
Current Release Version : 0.6.0
Linux Build : OK
Windows Build : Seems OK, with caveat:
---> Build mode: Release
---> Not checking error after calling GLUT functions (lib/src/Gfx/Application.cpp)
---> Not checking error after calling OpenAL streaming-related functions (lib/src/Afx/StreamingSoundSource.cpp)
Partial API stabilization is expected to be done with the release of version 0.8.0.
Full API stabilization is planned to be done with the release of version 1.0.0beta1.
Full ABI stabilization is planned to be done with the release of version 1.0.0rc1.
+------------+-----------+-----------------------------------------------------------------------------------------
| | Estimated | Target for Release (Tentative) |
| Modules | Current +--------+--------+-------------+-----------+--------+--------+--------+--------+--------+
| | Progress | v0.5.0 | v0.9.0 | v1.0.0beta1 | v1.0.0rc1 | v1.0.0 | v1.1.0 | v1.2.0 | v1.3.0 | v1.4.0 |
+------------+-----------+--------+--------+-------------+-----------+--------+--------+--------+--------+--------+
| | | Done | | | | | | | | |
+------------+-----------+--------+--------+-------------+-----------+--------+--------+--------+--------+--------+
| Core | 80% | 80% | 95% | 99% | 100% | I&B | I&B | I&B | I&B | I&B |
| Resource | 80% | 80% | 95% | 99% | 100% | I&B | I&B | I&B | I&B | I&B |
| System | 80% | 80% | 95% | 99% | 100% | I&B | I&B | I&B | I&B | I&B |
| Net | 30% | 30% | 60% | 90% | 99% | 100% | I&B | I&B | I&B | I&B |
| Gfx | 85% | 75% | 95% | 99% | 100% | I&B | I&B | I&B | I&B | I&B |
| Gfx-FUI | 75% | 75% | 95% | 99% | 100% | I&B | I&B | I&B | I&B | I&B |
| Gfx-GLExt | 95% | 85% | 95% | 99% | 100% | I&B | I&B | I&B | I&B | I&B |
| Gfx-Math | 95% | 75% | 90% | 99% | 100% | I&B | I&B | I&B | I&B | I&B |
| Gfx-Shader | 95% | 70% | 80% | 90% | 99% | 100% | I&B | I&B | I&B | I&B |
| Gfx-ZGL | 90% | 50% | 80% | 90% | 99% | 100% | I&B | I&B | I&B | I&B |
| Afx | 85% | 80% | 95% | 99% | 100% | I&B | I&B | I&B | I&B | I&B |
| GMech | 30% | 30% | 90% | 99% | 100% | I&B | I&B | I&B | I&B | I&B |
+------------+-----------+--------+--------+-------------+-----------+--------+--------+--------+--------+--------+
| REdit | 75% | 60% | 90% | 99% | 100% | I&B | I&B | I&B | I&B | I&B |
| GEdit | 0% | 0% | 5% | 10% | 15% | 25% | 30% | 60% | 90% | 100% |
+------------+-----------+--------+--------+-------------+-----------+--------+--------+--------+--------+--------+
Core = Library for core application support (assertion, exception, etc.).
Resource = Library for storing resource-archive-file data.
System = Library for system-related functionalities (I/O, threading, etc.).
Net = Library for network-related functionalities (TCP server socket, TCP client socket, etc.).
Gfx = Library for rendering 3D scene and managing application.
Gfx-FUI = Library for theme-able user interface.
Gfx-GLExt = Library for managing OpenGL extensions used by the other libraries.
Gfx-Math = Library for 3D-math-related utilities.
Gfx-Shader = Library for for managing shaders.
Gfx-ZGL = Library for compatibility layer between OpenGL 2.x and 3.x.
Afx = Library for managing and playing audio.
GMech = Library for game-mechanic-related functionalities.
REdit = Application for Game Rule Editor.
GEdit = Application for Game Editor.
Copyright (C) 2009-2010 Aloysius Indrayanto
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