|
_/_/ _/_/_/ _/_/_/_/
_/ _/ _/_/_/_/ _/ _/ _/ _/_/ _/_/ _/ _/
_/_/_/_/ _/ _/ _/ _/_/ _/_/_/_/ _/ _/_/ _/_/_/
_/ _/ _/ _/ _/ _/ _/ _/ _/ _/
_/ _/ _/_/_/_/ _/_/_/ _/ _/_/_/ _/_/_/ _/_/_/_/
|
|
Home Download Module Status Changelog To Do List Screenshots
Class-Specific
TextRenderer, FUIDesktop, and all related classes
* Add support for outputting UTF-8 text (use FreeType?).
* Add support for inputting UTF-8 text.
SkeletalBasedModelNode
* Implement it.
DeformationBasedModelNode
* Optimize the MD2 model loader to use ZGL_TRIANGLE_STRIP and ZGL_TRIANGLE_FAN.
MeshGenerator
* Verify all the algorithms, especially for the inside-out mode.
ParticleNode and its related classes
* Optimize all the implementations.
ObjectNode
* Find a better way to check if there is no translation and rotation applied to the object.
Library-Specific
Gfx-ZGL
* Validate the support for multiple texture coordinate (ZGL_TEXCOORD*_ARRAY) in the sequence API.
GMech
* Complete the game-mechanic-related classes.
All
* Check on Win64.
Application-Specific
zredit
* Implement the 'Default System Settings' functionality.
* Perform thorough check and bug fix.
Copyright (C) 2009-2010 Aloysius Indrayanto
This page is licensed under the GNU FDL version 1.3 or later