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Class-Specific

TextRenderer, FUIDesktop, and all related classes
    * Add support for outputting UTF-8 text (use FreeType?).
    * Add support for inputting UTF-8 text.

SkeletalBasedModelNode
    * Implement it.

DeformationBasedModelNode
    * Optimize the MD2 model loader to use ZGL_TRIANGLE_STRIP and ZGL_TRIANGLE_FAN.

MeshGenerator
    * Verify all the algorithms, especially for the inside-out mode.

ParticleNode and its related classes
    * Optimize all the implementations.

ObjectNode
    * Find a better way to check if there is no translation and rotation applied to the object.

Library-Specific

Gfx-ZGL
    * Validate the support for multiple texture coordinate (ZGL_TEXCOORD*_ARRAY) in the sequence API.

GMech
    * Complete the game-mechanic-related classes.

All
    * Check on Win64.

Application-Specific

zredit
    * Implement the 'Default System Settings' functionality.
    * Perform thorough check and bug fix.


Copyright (C) 2009-2010 Aloysius Indrayanto
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